Everything started out reasonably well on Friday night. I saw the theme - Enemies as weapons - and brainstormed. I sat on the floor with my toddler and drew up some prototypes in crayon on his very large drawing pad. Being a huge fan of strategy RPGs, my mind jumped straight to Disgaea
Brainstorming with the whole family!
My second idea came from the lament of one of my fellow participants. He said the theme dictated the necessity of enemies, severely restricting the type of game that could be made. So I started to think of ways to make a game without enemies in the traditional sense. It occurred to me that enemies don't necessarily have to be biological, or even physical. A claustrophobic person (my first thought since claustrophobia was a finalist theme), for example, would see tight, enclosed spaces as an enemy. From there I figured that I could consider various afflictions as enemies, and think of ways to use them as weapons. Weaknesses and strengths, in effect. So developed my idea: a puzzle game where the player would guide four characters to the goal. One character was red-green colorblind, another was yellow-blue colorblind, one was anorexic, and the last was obese. The first two could pass through obstacles or activate switches corresponding to their colorblindness, while the light character could do things like pass over thin ice, and the heavy character could do things like depress stuck switches.
The idea seems kind of contrived looking back, but I ran with it. I managed to get a few hundred lines of Python and Pygame